Fall Damage
Last Leaf Standing. I've wanted to make this for a long time: a tribute to Minecraft 1.8 PvP (the sword-blocking, w-tapping, rod-pulling combat I grew up on) turned into a small standalone arena game. Press PLAY and you're in a public room with whoever else is online. Bots fill the empty spots, so a match is always ready.
How it plays
- 2.5D side view: real 3D, camera locked to the side, aim with the mouse.
- Sword: click to swing, with no attack cooldown and short hit immunity like 1.8. Hold right-click to block. Hit while sprinting for extra knockback, then release and re-press the direction key (w-tap) to sprint-hit again. Chain hits for combo knockback. Hitting while falling is a crit.
- Fishing rod: press 2 (or F) and cast it. If it hits a player it yanks them toward you, so you can pull someone off a ledge. Hook the terrain and click again to grapple across gaps or back up from the void.
- The floor falls: tiles crack, then drop. The more hurt you are, the farther you fly, so edges matter.
- Golden leaves give a short speed and knockback boost.
- Last one standing wins, and rounds loop automatically.
Online rooms and bots
Rooms are public. Maple Mesa holds 8 players and Pumpkin Ridge holds 14. Empty slots are filled with bots (tagged BOT), and new players swap in for a bot at the next round. There is room chat (press Enter); it is unfiltered and links are allowed. If the host leaves, someone else in the room takes over automatically. Prefer solo? Pick Offline on the menu.
Controls
WASD / arrows move, Space jump, Shift sprint, LMB swing, RMB block, 1/2 or F swap sword/rod, Enter chat, Tab scoreboard, M mute, Esc menu. Desktop browser recommended (keyboard and mouse).
Theme: FALL (all three at once)
- Season: an autumn arena with falling leaves, pumpkins and a golden-hour sun.
- Action: the floor cracks and falls away, and you win by knocking people into the void.
- Idea: every round ends with someone's fall.
AI use disclosure
This game was made with heavy AI assistance (Claude by Anthropic), which the jam allows.
- Idea and direction: me (a Minecraft 1.8 PvP game with sword blocking, a fishing rod, public rooms with bots and chat, side-view 2.5D). Claude helped brainstorm how to fit the FALL theme.
- Code: written by Claude from my design (game logic, bot AI, Three.js renderer, online rooms, UI, audio) and tested together.
- Art: no imported assets. All visuals are generated in code (pixel textures drawn with canvas, blocky models built from boxes).
- Sound: all sound effects are synthesized in code with WebAudio.
- Libraries and services: JavaScript, Three.js (MIT license), and Firebase for online rooms and chat.
Not affiliated with Mojang or Microsoft. "Minecraft" is their trademark; this is an original game inspired by 1.8-era PvP mechanics, with no assets from it.
| Published | 3 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | suff_tuff |
| Genre | Fighting |
| Tags | 3D, autumn, Minecraft, Multiplayer, PvP, Voxel |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |

Comments
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I would love feedback from you guys, if you played the game please take some time to leave a comment. I'm still a small developer and need feedback for how to make better games.